After completing my training in contemporary dance I began creating my own performance work focusing on the subject of self-representation. This exploration led me to become interested in how we represent ourselves through digital technology. Within my new field of interaction design I investigate how technology mediates our sense of self and our relationships with others.








January 2017 – Current

PhD Student IT University of Copenhagen, DK


September 2014 – June 2016

Masters in Interaction Design, Malmö University, SE


September 2008 - June 2011

Bachelor of Performing Arts in Contemporary Dance, Northern School of Contemporary Dance (High 2:1), UK





June 2015 - Present

Co-founder Body Play Network

The Body Play Network is composed of two experienced games designers and myself. The Network was formed at the Lyst Games Jam in Helsinki, where we first met and went on to create our Award Winning physical game, “Surrender”. The Body Play Network has then gone on to give talks in Berlin and Vienna and hold games jams bringing together dance and movement practitioners and games designers.


June - August 2015

Internship at Crunchfish AB, Malmö, SE

I spent my two-month internship researching possible cases for the implementation of touchless technology. I created my own area of research within user experience design and conducted, documented and analysed user tests. Crunchfish used my findings as part of a social media campaign.


May 2013 - 2015

Part-time Researcher for Living Archives research project at Malmö University, SE

During my time as a researcher I have been involved in conducting experiments combining live performance with augmented reality and leading workshops with students.


June 2013 - August 2014

Manager at Vi Mødtes Gennem Ruden, Copenhagen, DK

My role as manager included setting up the cafe, organising suppliers and hiring staff. I additionally managed the social media presence of the cafe and the music and arts events that took place.


April 2013

Performer and prototyper for students of the Copenhagen Institute of Interaction Design (CIID)

My role included performing and testing the prototypes for “Human Harp”, an international collaborative research project led by Di Mainstone, DK




June 2017 Homewood, S. and Heyer, C. (2017) ‘Turned on/turned off: Speculating on the microchip-based contraceptive implant’, in DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems.


June 2016 “Demo Hour” Interactions: Volume 23 Issue 4, July - August 2016


May 2016 “Maintaining Relationships With Our Devices” CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems.


March 2015 “Using Individual Memories to Design an Embodied and Immersive Collective

Experience” Student Interaction Design Research Conference Proceedings, Kolding, DK





March 2015 “Contraception with New Technology But The Old Hormones”, Feminist Perspektiv online magazine.





May 2016 "Maintaining relationships with Devices", CHI 2016, San Jose, U.S.

November 2015 "Re-enactments", AHA Festival, Gothenburg, SE

November 2015 "The Shells of My Former Self", Inkonst, Malmö, SE

July 2015 "Communicating with all of our parts", Danscentrum Syd, Malmö, SE

June 2014 "Private Dance", Lyst; Romance, Love and Sex in Games Summit, Helsinki, FI

Oct 2013 “Sarah” at Mungo Park Teaterbattle DK. Winner of “Best Concept”

Sept 2013 “Private Dance”, Not Festival, DK

April 2013 “Wine Hour” performance for Dansens Dag, DK

Feb 2013 “SPOT ON” residency and performance, Dansehallerne, DK

Aug 2011 “One Free Dance”, installation at Edinburgh Fringe Festival, UK

Nov 2011 Physical Choreographer, “Gormenghast” by Paradox Theatre, UK





August 2015 “Your Road to Leisure” at "The Conference", Malmö, SE

March 2015 “Your Road to Leisure” at "Arduino Day" Malmö, SE

February 2015 “Who Are Tina”, "Somatic Archiving Symposium" Malmö, SE





March 2016 Panel member at the Re-Enactments Symposium, Malmö, SE


October 2015 “Bodies, Senses and Play: The Making of a Physical Game” at "F.R.O.G. - Future and Reality of Gaming" Vienna, AUT


May 2015 “Questions I ask myself when I work with sex” at "Lyst; Romance, Love and Sex in Games Summit" Helsinki, FI


March 2015 “Using Individual Memories to Design an Embodied and Immersive Collective Experience” at the "Student Interaction Design Research Conference" Kolding, DK